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Slacker cds and games
Slacker cds and games











slacker cds and games

Many games that used extensive FMV played out like a series of continuous quicktime events, but Burn:Cycle is a cross between an interactive movie and a point-and-click adventure game. The game played to the system’s strengths and focused heavily on full-motion video. Classic Mario and his glowing pants, right?īurn:Cycle may very well be the closest thing the CD-i had to a killer app.

slacker cds and games

The game features a fire flower which allows players to shoot fireballs and a power mushroom that gives the player glowing pants and allows them to withstand an extra hit. No Mario game would be complete without cool power-ups, and Hotel Mario delivers. If the action gets too intense, the brothers Mario can step into an open door for a breather while their enemies walk on by. The roster of enemies includes familiar faces like Goombas, Koopas, Boos, and never-ending onslaughts of Wigglers.

slacker cds and games

Players will fail if they touch an enemy, run out of time, or fall off the edge of one of the floors. The goal in each stage is to negotiate a multi-floored hotel and close all of the doors for reasons that are never adequately explained. The game harkens back to single-screen arcade platformers from the early ’80s and could almost be described as a worse version of Door Door. And what did Philips do with the most powerful licenses in the entire industry, you ask? They farmed them out to unproven developers and released shovelware, of course! The three Zelda games released on the CD-i were hilariously bad, but Hotel Mario was kind of okay aside from its horrendous animated cutscenes. During negotiations between Philips and Nintendo regarding the unreleased CD add-on to the Super NES, Philips somehow managed to secure the rights to use Nintendo characters in CD-i third-party developed games.













Slacker cds and games